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Guitar Hero Turns 20 – How a Plastic Axe Bridged Generations Among Rock Fans

Marking 20 years since the legendary game debuted across the Atlantic, giving everyday gamers the opportunity to feel like a rock star. Not in reality, though you'd be hard-pressed telling that someone who's nailed Free Bird’s lengthy guitar solo in front of a packed crowd of friends.

Developed by the developers, Guitar Hero gave players a guitar-shaped controller to match coloured notes scrolling down the screen synchronized to the music. Every sequence corresponded to particular chords, producing the feel of a genuine performance.

The studio previously tried its hand with rhythm games before partnering with RedOctane, later purchased by Activision during the mid-2000s. Together, they laid the groundwork for an unlikely massively profitable franchise which made a significant influence for many of the artists included, introducing classic bands to millions of gaming enthusiasts.

A former executive, former COO of Harmonix, remembers the early financial challenges in securing the songs – even though initial releases primarily featured cover versions.

“We reproduced all the music because the dollar figure was so high,” he says. “Even with the necessary permissions alone, it was nearly impossible. We couldn’t get bands like the Who – the publisher was operating on a shoestring budget, and we were pretty convinced it would fail. But once the game took off, album purchases airtime were going up, all artists desired to be in.”

He continues: “Among the amazing things was how many mothers and fathers reached out and thanked us for exposing their kids to the songs they loved. It evolved into a multigenerational phenomenon.”

Classic Rock Gains Younger Fans

Irish group the Answer had their track in the 2008 release the popular installment. Guitarist Paul Mahon remembers the way the game brought older hits to the forefront: “Guitar Hero provided a bigger, new demographic. Typically such music was considered music that was past it, however when it was featured on the game and teenagers were finding it, suddenly it was cool. This validated the genre, and got rid of the outdated label. It provided all our music a new life.”

At that time, the Answer’s debut album was still unreleased in the US, so the game was a key medium of discovery for the band during their a North American tour opening for AC/DC. “The roadies were playing the song on the tour bus, and some of them knew us thanks to the game,” he notes.

Rock’s Heavyweight Spin-offs Enduring Impact

Music's biggest acts soon took advantage of the game's success, with Aerosmith, Metallica and Van Halen featuring in dedicated game editions that focused on their music collections and associated stories, imagery and legendary status. In the case of, Guitar Hero: Aerosmith, it was said to have made the group greater revenue than any of their studio albums. It sold more than half a million copies upon release, while sales of Aerosmith’s music saw an increase significantly during an era as the industry faced decline.

The series continues to inspire quick-handed dedication among its fans. Earlier this year, an online personality achieved a remarkable feat of DragonForce’s Through the Fire and Flames – a notoriously difficult power-metal song popularized through Guitar Hero – on Clone Hero, a freeware game with similar mechanics but an array of customisation options. The song is difficult even in expert mode, not to mention performed at double speed and without missing a single one of its near 4,000 notes. The streamer claimed requiring nine months to accomplish.

“Guitar Hero offers a, imaginary experience. If you play other games, it doesn't imply you ought to use actual weapons and enlist,” says DragonForce guitarist the artist.

The band previously wrapped up a successful tour when Through the Fire and Flames appeared on Guitar Hero III, yet he explains it turned them into widely recognized. “I recall our distributors informing us that our selling albums like crazy,” he says. “It exploded when we next toured, and we were playing just before the headliners at the event.”

In fact, the band's visibility via the game was so immense that it has risked eclipsing all other the band has done. Last year, the track was used in promotional material for a major film. “In the past I thought differently, but now I accept it,” Li says. “Should you just listen to a single track, that's fine – everyone’s got their own path in music and I'm pleased we’ve been part of people’s lives”.

The Lasting Legacy of a Plastic Guitar

Top-tier marketing, whether it’s for automobiles, clothes or video games, goes further mere transactions – it evokes a longing. Did Guitar Hero tap into that? “Precisely what our team aiming to achieve,” he confirms. “That thrill of performing as a rock star on the stage. Since the beginning, the creators believed humans have a natural urge to make music, and their goal was to use technology to allow people to participate”.

Most of Guitar Hero games were released in just a half-decade from 2005 to 2010, including spin-offs like DJ Hero, including a turntable controller, and Band Hero. After that, the publisher’s interest on peripherals waned, aside from a brief comeback in 2015.

Games like Clone Hero and newer releases have kept the community active, with expectations of a new product from the original publisher on the way. Recently formed developers has entered production on their first rhythm-based title. The initial creators are participating in advisory roles. Are gamers prepared to welcome another game in the spirit of the classic?

“Our team believed those games could be like Madden where you can releases,” he remarks. “With abundant fresh tracks it could remain evergreen, thus I remain hopeful. It's entirely possible for it to persist with new generations.”

Written by

Mark Rogers

A tech journalist specializing in gaming hardware and software, with over a decade of experience covering the slot machine industry.

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